According to the game’s reveal trailer and details shared on the official PlayStation Blog, Astro Bot will feature over 80 levels spread across six galaxies players will explore. That makes Astro Bot a significantly bigger adventure than Astro’s Playroom and PSVR’s Astro Bot Rescue Mission. We’re eager to see how Team Asobi expands the gameplay this time around. 3D action platformers have many ways to keep their players engaged long after defeating the final boss. Time trials and secret areas that unlock after collecting enough hidden materials can provide many more hours of entertainment, especially if time trial modes exist for friends to compete against one another. While there are hidden levels to discover in Astro Bot, after those are completed, there is little incentive to revisit previously conquered stages.
Each level across five main galaxies and one unlockable one features a swarm of bots (many based on beloved PS characters) to rescue, as well as jigsaw pieces and some secret black holes too. Here, you’ll find your one-stop shop for every single collectible in the game, and the Trophies too, arranged into each zone Astro blasts off into. Astro Bot is technically the fifth entry in the Astro universe, though it’s the series’ first fully fledged — and fully priced — installment.
It comes with a plethora of powers, but they never feel overused. There are four powers that only feature in a single level each. One of them is a set of cymbals that moves the platforms of the world around that other, lesser games might build their whole universe around. Astro Bot puts it in the final treat that you only get to even play if you beat every other level, including all the secret ones (and boy, are there a lot of secret ones).
I saved a hidden bot after spotting a group of enemies off to the side, suspiciously gathered around a defenseless monkey. What could have been a 30-second moment turned into a 20-minute one as I gleefully interacted with every detail I could, just as a kid might. Even before picking up any cool new toys, Astro has a laser-propelled hover ability that lets him destroy enemies while jumping over them, plus a standard punch and a chargeable spin move.
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As of now, the direction Team Asobi has in mind for this franchise is not entirely clear. This game served as a celebration of the brand and was built around repairing a PlayStation 5. [newline]While the studio could just do that again, it would risk coming off as repetitive. But if the studio creates something too different from what came before, then it may not be met with the same acclaim. “No chance,” Doucet said when asked if Astro Bot could come to PSVR2. “It’s designed for a different medium. It would be a different game.” Though the explanation makes sense, this likely won’t be welcome news to purchasers of Sony’s headset who are already frustrated over a lack of big games.
On the cute side of things, Astro reacts to his environments with endearing animations like shivering in the cold, quivering in fear and tapping his tiny metal feet in excitement, and his bot friends are similarly expressive. When Astro boops his head on an impassable ceiling, he makes the sweetest little flinching motion. The bots turn around and shake their booties at Astro right before he punches them into the DualSense. On the pause screen, you can flick all of your collected bots out of the digital controller and they flail in mid-air before landing safely back inside the touchpad. Entire levels are built around Astro Bot’s power-ups, but most aren’t just one-off gimmicks. The story kicks off as Astro is sailing across the cosmos with hundreds of his buddies on their PS5 mothership, just enjoying their quant robot lives.
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Astro Bot received PlayStation 5 Pro support and new, more challenging levels back in February. Team Asobi’s platformer won numerous Game of the Year awards, including at 2024’s The Game Awards and the 2025 BAFTA Awards. The game features more than 50 diverse planets spread across six themed galaxies, each offering unique challenges and environments to explore. The crash site hub world has its own areas to explore and is packed full of quirks, such as eventually letting you customise your ship and outfit. The gacha machine mechanic makes a particularly enjoyable return, providing a satisfying way to spend the thousands of coins you’ll collect.
There’s not much to say about Astro Bot’s plot; it serves as a simple introduction, giving the player a reason to rescue bots in need and search for console-ship components to continue the journey through the vast cosmos. What truly sets Astro Bot apart from the competition, however, is the gameplay. In 2024, Astro Bot not only comes to Sony’s rescue but also in a big way reminds us why we play video games at all.
Many platformers have done a lot over the years in abilities/level design/marketing not reaching people, more dialogue/combat/other crap & level design/movesets taking a hit. @Bluetrain7 Nearly every level has at least one Bot to rescue, including the challenge levels and secret levels. In order to get the Platinum, you need to rescue every Bot and get every Puzzle Piece. @rjejr I personally wouldn’t describe any of it as gimmicky; if I could compare it to anything, think of Super Mario Galaxy. Mario gets various power-ups throughout the game and often they only feature a couple of times — it’s like that.
Since all PS5 consoles come with “Astro’s Playroom” for free, it’s more than likely that “Astro Bot” will become a big hit for Sony. This is because every console owner has played the previous installment and are likely to want more from the character. Team Asobi is the last remaining bastion of Japan Studio, the historically creative Sony studio responsible for the likes of Ico, LocoRoco, Gravity Rush, PaRappa the Rapper, and many, many more offbeat classics. Japan Studio was sadly dissolved in 2021, with many of its staff folded into Team Asobi to make Astro Bot. Its wild characters and artful, innovative games are particularly favored in Astro Bot’s directory of PlayStation history.
But im very frustrated by how cruel the last extra level can be. I hate the level design, totally unbalenced when compared to the rest of the game. Team Asobi has announced that five new levels are coming to Astro Bot as weekly drops, starting on Feb. 13.
The number of references to games released over the years is overwhelming. At times, it’s so extensive that, even as a Sony fan, I wasn’t able to recognize all the brands and references. Perhaps https://luck8.bid/ -game encyclopedia would be useful, briefly describing the robots dressed in non-familiar outfits. Such a feature would make the game an even greater treat for fans of the Japanese console. There was already a lot to love about Astro Bot before, with it being one of the best PS5 games of the year, but Team Asobi didn’t stop there.